I’m on mobile so this is going to be a little janky. I got to play a 15 minute bloodborne demo, and I played it twice in a single standing, completing it once and dying once.
1. The character selection screen has you choose between a standard and a heavy character. The heavy has an ax that can transform into a lance. The controls for the lance function similarly to the halberd from dark souls. The standard character had the normal transforming sword. Given that the controls gave you the ability to switch out your primary weapon too, I believe these are just builds for the purpose of demoing the game.
2. Items are much more important in this game then dark souls or demon souls. Enemies do high damage and travel in packs. Using pebbles to distract individual enemies or throwing aoe Molotov… balls was essential.
3. Combat is more about attack timing than movement timing. Front rolling is a lot less about getting I frames. The backstep is quick and responsive. You’re not trying to position yourself as much as dance around your enemies while attacking. It feels very fluid.
4. You gain health when killing certain enemies with melee, though I’m not sure why it’s only with certain enemies.
5. You have an Estus like health system, but it has its own button press and is picked up. Not sure if it can be recharged.
6 enemy placement in the demo was great
7. Back stabbing is much harder, as you have to hit them with a strong, charge up attack for it to trigger
8. Your weapons hit range is a lot more horizontal and less depth, which changes game flow a lot.
9. This is definitely a game like the souls series, but it’s so far from them that it can’t even be called a spiritual successor.
10. The game is atmospheric and tense. It’s fun and responsive.
11. The only problems with it were a janky frame rate and the camera is the dark souls camera, which needs some work to deal with the faster combat.12. This game has convinced me to get a ps4
THIS IS EXCITING